AoeStats
← sL iKrYpToNiiTe

Yucatan

503246868Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 48m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1025
+7
🇨🇿 Burgundians · Czechia
838
+15
🇦🇷 Persians · Argentina
797
+17
🇹🇼 Vietnamese · Taiwan
704
+21
🇺🇸 Saracens · United States
924
-20
🇺🇸 Franks · United States
823
-15
🇺🇸 Japanese · United States
787
-14
🇺🇸 Ethiopians · United States
731
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,321 12:06 23:55
43 2,087 9:59 21:58 32:50 ⛏ Fish Boom FC
30 1,454 14:06 19:09 29:32 ⛏ Fast Castle
28 1,362 12:21 18:32 36:38 ⚔ FC into Scouts
24 1,169 12:11 16:46 32:34 ⛏ Fast Castle
18 895 10:06 20:38 43:32 ⛏ Fast Castle
16 757 15:28 20:22 38:26 ⚔ FC into Archers
16 776 13:23 24:17 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,040 23,003 19,055 3,690 76,788 85,101
32,025 12,970 10,320 4,590 59,905 76,265
22,175 12,470 12,945 2,590 50,180 54,769
13,100 23,920 4,120 2,940 44,080 46,566
17,455 10,440 9,360 2,430 39,685 46,903
12,845 15,270 6,885 3,015 38,015 44,697
16,715 7,885 6,025 2,930 33,555 40,166
10,570 6,744 4,540 2,390 24,244 25,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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