AoeStats
← Don Wea

QS Arena

503246810Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
1033
+16
🇵🇪 Mongols · Peru
1020
+16
🇧🇷 Persians · Brazil
1002
+17
🇨🇱 Byzantines · Chile
939
+60
🇲🇽 Franks · Mexico
1037
-18
🇨🇿 Poles · Czechia
1028
-17
🇪🇸 Chinese · Spain
1026
-17
🇫🇷 Khmer · France
1001
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,402 8:04 13:46 31:06 ⛏ Fast Castle
25 1,276 8:03 11:52 26:23 ⛏ Fast Castle
23 1,181 8:15 12:38 26:20 ⛏ Fast Castle
20 1,045 14:15 18:42 44:35 ⛏ Fast Castle
17 905 9:19 13:56 31:11 ⛏ Fast Castle
17 901 8:32 16:56 29:02 ⛏ Fast Castle
13 678 8:08 22:29 38:49
13 685 9:20 16:35 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,085 9,389 38,075 960 96,509 99,636
38,625 32,335 6,700 3,700 81,360 88,757
24,130 16,800 15,050 1,510 57,490 84,993
23,175 12,835 13,330 3,380 52,720 54,320
21,625 11,505 15,335 2,250 50,715 64,590
17,760 18,485 10,095 1,825 48,165 71,012
18,185 10,395 9,410 2,905 40,895 47,443
12,325 6,520 3,185 1,565 23,595 24,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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