AoeStats
← Mr Phobos 141

QS Arena

503246778Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 64m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1093
+11
🇦🇺 Goths · Australia
808
+23
vs
🇪🇸 Romans · Spain
997
-18
🇺🇾 Turks · Uruguay
947
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,674 10:17 14:26 24:47 ⛏ Fast Castle
24 1,528 9:46 13:57 44:10 ⛏ Fast Castle
24 1,566 8:17 12:51 27:18 ⛏ Fast Castle
17 1,068 11:12 18:08 27:16 ⚔ M@A FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
65,025 38,255 20,620 1,615 125,515 168,203
47,040 16,950 20,950 2,180 87,120 92,374
40,095 22,700 12,710 4,650 80,155 87,471
30,920 30,265 14,770 360 76,315 80,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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