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QS Arena

503246778Analyzed
2v2 RM · 3h ago on Aug 30, 2026· 64m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1093
+11
🇦🇺 Goths · Australia
808
+23
🇪🇸 Romans · Spain
997
-18
🇺🇾 Turks · Uruguay
947
-16
Player eAPM Actions Feudal Castle Imperial Opening
nico9993 Turks
41 2,674 10:17 14:26 24:47 ⛏ Fast Castle
Mr Phobos 141 Japanese
24 1,528 9:46 13:57 44:10 ⛏ Fast Castle
joseph Goths
24 1,566 8:17 12:51 27:18 ⛏ Fast Castle
TheDafey Romans
17 1,068 11:12 18:08 27:16 ⚔ M@A FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
65,025 38,255 20,620 1,615 125,515 168,203
47,790 17,025 21,350 2,180 88,345 93,599
40,095 22,700 12,710 4,650 80,155 87,471
31,020 30,340 14,770 360 76,490 80,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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