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QS Arena

503246777Analyzed
2v2 RM · 12h ago on Aug 30, 2026· 58m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Bohemians · Austria
1253
+12
🇦🇹 Britons · Austria
1244
+12
🇧🇷 Romans · Brazil
1154
-12
🇧🇷 Mongols · Brazil
1154
-12
Player eAPM Actions Feudal Castle Imperial Opening
Schlosstrunk Britons
35 2,029 8:33 12:12 30:58 ⛏ Fast Castle
Dudo51948609 Mongols
30 1,724 8:25 14:25 32:27 ⛏ Fast Castle
Kravallo Bohemians
20 1,170 8:14 12:06 26:33 ⛏ Fast Castle
Schamaycon Romans
14 832 9:02 15:16 32:49

Resources

Player Food Wood Gold Stone Spent Collected
23,415 31,338 22,345 9,990 87,088 115,707
23,555 25,235 7,915 3,000 59,705 67,192
22,130 17,780 3,645 1,075 44,630 46,287
7,780 5,895 1,450 785 15,910 19,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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