AoeStats
← [GKM]JonnyBravo

Nomad

503246643Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 51m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1132
+14
🇳🇱 Spanish · Netherlands
1102
+15
🇺🇸 Romans · United States
982
+20
🇨🇦 Magyars · Canada
1145
-19
🇫🇷 Poles · France
1086
-17
🇨🇦 Malay · Canada
1016
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,177 14:12 18:01 34:00 ⛏ Fish Boom FC
23 1,205 15:37 21:33 36:44 ⛏ Fish Boom into Fire Galleys FC
23 1,204 15:31 23:56 38:12 ⚔ Fish Boom into Scouts into Fire Galleys
19 997 15:10 21:06 44:12 ⛏ Fish Boom FC
19 966 15:34 20:51 47:40 ⛏ Fast Castle
18 945 16:35 21:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,130 14,845 18,510 2,450 61,935 65,348
19,175 12,955 5,980 2,855 40,965 44,831
14,650 15,446 8,600 1,800 40,496 64,837
17,490 15,234 5,325 2,085 40,134 43,498
16,285 8,355 7,395 2,350 34,385 40,045
12,315 10,910 6,240 2,810 32,275 32,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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