AoeStats
← CaptainKruschel

Yucatan

503246614Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 81m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
671
+9
🇩🇪 Koreans · Germany
643
+10
🇺🇸 Magyars · United States
582
-13
🇮🇪 Franks · Ireland
448
-7
Player eAPM Actions Feudal Castle Imperial Opening
27 2,210 13:27 25:36 56:34 ⚔ Archer Rush
21 1,675 12:49 26:04 57:11 ⚔ Archer Rush
21 1,683 13:58 24:32 44:31 ⛏ Fast Castle
18 1,463 13:11 18:08 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,605 23,274 18,140 7,100 66,119 118,897
13,040 25,785 17,465 2,600 58,890 62,595
14,200 15,710 7,105 900 37,915 96,312
7,485 9,610 5,440 6,720 29,255 33,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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