AoeStats
← Tatie

Yucatan

503246433Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 46m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
1202
+16
🇮🇹 Georgians · Italy
1202
+16
🇫🇷 Celts · France
1209
-16
🇺🇸 Mongols · United States
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
Pane Fresco Georgians
56 2,619 9:32 21:14 37:28 ⚔ Scout Rush
Massimo Rispetto Bohemians
35 1,619 9:19 22:15 39:43 ⚔ Archer Rush
madhatter Mongols
25 1,149 10:30 18:17
Tatie Celts
16 730 11:41 17:30

Resources

Player Food Wood Gold Stone Spent Collected
16,135 13,026 10,665 2,800 42,626 49,668
21,585 8,312 8,130 3,750 41,777 55,184
8,070 9,674 1,015 2,930 21,689 24,536
6,060 3,700 590 490 10,840 10,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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