AoeStats
← [UDN4] Fatobi711

Nomad

503246219Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 43m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1258
+17
🇩🇪 Hindustanis · Germany
1258
+17
vs
🇺🇸 Persians · United States
1283
-17
🇨🇳 Wu · China
1282
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,636 14:17 18:45 — ⛏ Fish Boom FC
37 1,609 11:00 22:37 — ⛏ Fish Boom FC
35 1,510 12:28 20:25 — ⛏ Fish Boom FC
28 1,222 11:15 18:11 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,060 9,220 4,000 500 23,780 23,532
8,275 8,940 3,180 1,600 21,995 22,017
9,645 6,873 4,220 1,250 21,988 31,684
7,640 6,988 2,085 1,160 17,873 17,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.