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Black Forest

503246136Analyzed
3v3 RM · 1d ago on Aug 30, 2026· 47m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
1014
+16
🇵🇸 Gurjaras · Palestinian Territories
999
+16
🇪🇸 Spanish · Spain
942
+19
🇵🇪 Chinese · Peru
1105
-21
🇵🇪 Khmer · Peru
1087
-21
🇵🇪 Poles · Peru
820
-9
Player eAPM Actions Feudal Castle Imperial Opening
JFVCas Chinese
22 1,056 11:48 19:31 36:17 ⛏ Fast Castle
garmorata Spanish
20 962 9:51 18:12 29:09 ⛏ Fast Castle
Firas Gurjaras
19 883 12:14 19:52 36:51 ⛏ Fast Castle
InRushh Khmer
19 903 12:07 19:20 37:16 ⛏ Fast Castle
alexismdo1 Byzantines
17 791 13:59 18:15 30:10 ⛏ Fast Castle
15 710 13:29 22:10 38:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,520 29,837 8,080 1,775 71,212 85,781
24,180 17,829 16,745 3,555 62,309 69,809
16,165 20,495 10,345 3,200 50,205 66,090
26,415 13,116 8,275 2,270 50,076 57,148
14,910 15,120 6,595 2,700 39,325 47,519
16,850 9,635 5,910 1,600 33,995 45,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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