AoeStats
← Dimitri Krotchliknioff

QS Arena

503246077Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 76m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
815
+15
🇧🇷 Romans · Brazil
800
+16
🇨🇦 Byzantines · Canada
764
+18
🇲🇽 Britons · Mexico
753
+18
🇬🇧 Celts · United Kingdom
808
-17
🇬🇧 Franks · United Kingdom
807
-17
🇺🇸 Spanish · United States
792
-16
🇩🇪 Vietnamese · Germany
782
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,557 8:13 13:55 29:54 ⛏ Fast Castle
23 1,722 8:17 18:48 32:20 ⚔ FC into Scouts
22 1,689 8:31 16:29 30:33 ⛏ Fast Castle
20 1,502 8:36 12:59 28:24 ⛏ Fast Castle
17 1,309 9:26 15:51 30:31 ⛏ Fast Castle
14 1,103 10:04 19:24 37:28 ⚔ Skirmisher Rush
12 940 9:04 14:03 31:28 ⛏ Fast Castle
11 818 9:33 15:20 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,490 55,165 32,020 2,800 131,475 140,091
30,920 30,150 32,330 2,275 95,675 115,389
32,125 28,685 29,515 3,385 93,710 152,252
36,175 18,060 26,855 5,350 86,440 92,644
30,995 22,120 17,920 4,180 75,215 87,676
21,280 28,260 18,610 6,300 74,450 116,426
25,700 29,760 8,280 2,550 66,290 73,580
22,715 19,660 15,395 2,710 60,480 75,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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