AoeStats
← aggg2000

Team Islands

503245820Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 82m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
700
+10
🇦🇷 Koreans · Argentina
666
+12
🇵🇪 Vikings · Peru
606
+19
🇦🇷 Mongols · Argentina
590
-13
🇦🇷 Persians · Argentina
585
-13
🇦🇷 Magyars · Argentina
538
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 2,124 15:05 26:09 36:14 ⛏ Fish Boom FC
17 1,365 12:05 16:59 66:53 ⛏ Fish Boom FC
17 1,398 12:41 30:55 43:40 ⚔ Fish Boom into Drush into Fire Galleys into Skirms
16 1,356 10:22 22:17 49:01 ⛏ Fish Boom FC
15 1,227 12:23 22:57 40:00 ⚔ Fish Boom FC into Archers
11 943 12:13 19:25 31:53 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
36,530 48,870 44,935 4,325 134,660 188,251
26,840 50,715 18,405 1,650 97,610 130,315
25,125 28,605 21,725 7,725 83,180 98,115
20,050 28,279 17,035 6,375 71,739 80,216
16,055 32,287 15,990 5,175 69,507 85,061
17,205 25,290 16,145 3,450 62,090 112,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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