AoeStats
← Xh4e

Yucatan

503245767Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 2m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1097
+13
🇩🇪 Romans · Germany
1071
+15
1064
+15
🇭🇺 Japanese · Hungary
1007
+18
🇲🇽 Franks · Mexico
1053
-16
🇨🇱 Huns · Chile
1048
-15
🇨🇿 Poles · Czechia
1043
-15
🇧🇷 Britons · Brazil
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 170
51 147
46 135
38 111
32 92
11 31
6 17
2 7

Resources

Player Food Wood Gold Stone Spent Collected
550 0 0 0 550 528
250 75 50 0 375 151
200 100 0 0 300 224
200 100 0 0 300 173
250 0 0 0 250 306
50 100 0 0 150 164
50 0 0 0 50 136
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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