AoeStats
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QS Arena

503245731Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 70m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1011
+14
🇺🇸 Persians · United States
865
+21
🇬🇧 Chinese · United Kingdom
972
-18
🇬🇧 Ethiopians · United Kingdom
972
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,628 9:27 16:39 35:14 ⚔ FC into Archers
33 2,301 8:30 13:32 30:22 ⛏ Fast Castle
13 885 7:40 13:24 33:43 ⛏ Fast Castle
10 725 9:51 17:34 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,790 18,365 39,025 3,100 139,280 155,253
23,415 46,370 23,545 15,215 108,545 138,752
28,970 37,130 25,050 4,360 95,510 119,126
18,065 17,750 7,265 1,780 44,860 47,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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