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Arabia

503245707Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 6m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
936
+14
🇺🇸 Bulgarians · United States
853
+18
🇨🇱 Hindustanis · Chile
923
-17
🇧🇷 Bengalis · Brazil
853
-34
Player eAPM Actions Feudal Castle Imperial Opening
SHUMA Bengalis
100 686
GooglyFi Malians
22 150
PurpleHippo007 Bulgarians
15 100
ᴀʀᴋ Hindustanis
0 3

Resources

Player Food Wood Gold Stone Spent Collected
900 310 0 0 1,210 1,499
850 250 0 0 1,100 1,136
200 150 0 0 350 522
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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