AoeStats
← Vândalo

Coastal Forest

503245681Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 68m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
791
+14
🇦🇷 Cumans · Argentina
758
+16
🇺🇸 Khmer · United States
737
+17
🇸🇦 Burgundians · Saudi Arabia
808
-18
🇪🇬 Japanese · Egypt
797
-18
🇪🇬 Turks · Egypt
643
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 2,103 11:24 32:47 ⚔ Scout Rush
27 1,819 13:18 18:28 37:18 ⛏ Fast Castle
24 1,621 13:26 31:14 53:41 ⛏ Fish Boom
20 1,394 13:24 22:01 34:06 ⛏ Fish Boom FC
18 1,260 13:51 25:57 38:39 ⛏ Fast Castle
14 941 13:18 19:57 29:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,515 36,363 17,655 4,345 80,878 104,678
31,260 11,180 20,230 2,425 65,095 97,086
21,295 14,925 9,915 1,500 47,635 51,520
20,455 13,310 10,995 2,670 47,430 56,061
24,005 12,190 8,220 1,275 45,690 49,631
9,970 11,000 6,300 2,585 29,855 34,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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