AoeStats
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Team Islands

503245413Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 42m 44s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Italians · Belgium
1040
+13
🇧🇪 Vikings · Belgium
1020
+14
🇬🇧 Chinese · United Kingdom
977
+16
🇵🇪 Bohemians · Peru
1009
-16
🇹🇷 Portuguese · Türkiye
995
-15
🇪🇸 Vikings · Spain
937
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,627 10:56 21:01 38:27 ⛏ Fish Boom into Galleys FC
25 1,063 12:46 18:49 33:25 ⛏ Fish Boom FC
21 883 10:11 20:14 36:33 ⛏ Fish Boom into Fire Galleys FC
21 884 10:26 15:29 29:09 ⛏ Fish Boom FC
15 657 13:09 19:46 35:23 ⛏ Fish Boom FC
14 590 11:36 17:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,900 22,620 9,720 950 45,190 53,190
10,350 20,795 8,120 1,625 40,890 48,812
19,120 10,462 6,410 1,760 37,752 59,209
8,850 11,990 5,245 2,250 28,335 37,671
6,300 14,990 5,315 300 26,905 36,474
9,000 10,570 3,750 1,720 25,040 29,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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