AoeStats
← YumoDeYemen

Arabia

503245361Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 55m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1021
+13
🇨🇱 Saracens · Chile
917
+17
🇪🇸 Franks · Spain
1007
-18
🇪🇸 Spanish · Spain
891
-36
Player eAPM Actions Feudal Castle Imperial Opening
29 1,605 11:35 23:12 45:46
24 1,347 10:54 21:19 37:12
23 1,277 10:15 21:01 35:42 ⛏ Fast Castle
8 446 11:02 26:45 42:12 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,270 17,054 12,635 2,950 52,909 58,640
21,815 13,115 12,610 2,250 49,790 53,304
17,030 9,630 11,980 3,060 41,700 44,136
13,545 8,960 7,105 1,425 31,035 41,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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