AoeStats
← QueenCowboy

Arabia

503245346Analyzed
1v1 RM · 2mo ago on Aug 30, 2026· 92m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
835
+16
vs
🇺🇸 Vikings · United States
827
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 1,518 11:36 26:43 48:45
14 1,315 12:25 24:07 46:52 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
83,000 31,310 21,900 3,750 139,960 150,112
57,130 17,021 23,410 3,325 100,886 102,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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