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Arabia

503245337Analyzed
3v3 RM · 14h ago on Aug 30, 2026· 28m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
945
+13
🇦🇷 Khmer · Argentina
924
+14
🇦🇷 Malians · Argentina
921
+14
🇨🇿 Bohemians · Czechia
905
-15
🇨🇿 Romans · Czechia
895
-14
🇨🇿 Magyars · Czechia
854
-13
Player eAPM Actions Feudal Castle Imperial Opening
Pugberto Lithuanians
41 1,156 9:27 ⚔ Scouts into Skirms
Critian Malians
27 772 11:07 21:28
Eldoren_1987 Magyars
26 723 11:06
25 702 11:11 16:22 ⛏ Fast Castle
Aldryx34 Khmer
24 690 11:44 16:56 ⛏ Fast Castle
Ja to nebyl2700 Bohemians
13 370 16:11 20:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,025 5,444 1,300 1,500 13,269 14,178
6,525 5,190 500 0 12,215 14,448
4,050 4,712 2,035 885 11,682 12,684
5,755 3,253 780 1,400 11,188 13,191
5,805 3,176 930 750 10,661 11,753
3,580 3,274 150 0 7,004 9,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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