AoeStats
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Black Forest

503245327Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 4m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1225
+11
🇺🇸 Franks · United States
1165
+13
🇺🇸 Bengalis · United States
1160
+13
🇺🇸 Italians · United States
1077
+17
🇺🇸 Spanish · United States
1153
-16
🇲🇽 Burgundians · Mexico
1119
-14
🇹🇷 Teutons · Türkiye
1082
-13
🇦🇹 Persians · Austria
1062
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 234
32 143
27 123
23 105
23 104
18 81
17 79
12 55

Resources

Player Food Wood Gold Stone Spent Collected
650 85 50 0 785 588
500 121 50 0 671 582
500 96 50 0 646 572
450 109 0 0 559 487
400 150 0 0 550 483
450 100 0 0 550 623
400 73 50 0 523 554
350 42 0 0 392 287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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