AoeStats
← 229 iq noob

Team Islands

503245280Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 36m 20s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Aztecs · Iceland
883
+17
🇹🇷 Britons · Türkiye
821
+20
🇺🇸 Goths · United States
915
-19
🇦🇷 Chinese · Argentina
889
-18
Player eAPM Actions Feudal Castle Imperial Opening
229 iq noob Aztecs
49 1,798 10:46 18:44 33:15 ⛏ Fish Boom FC
43 1,551 11:22 16:45 ⛏ Fast Castle
Agnes Tachyon Chinese
38 1,366 10:26 15:07 33:08 ⛏ FC into Fish Boom
15 552 10:39 18:04 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,300 8,688 4,170 1,500 22,658 24,853
8,005 8,785 2,760 525 20,075 22,097
6,925 7,525 3,845 1,400 19,695 24,361
7,950 6,380 2,325 2,250 18,905 22,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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