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QS Arena

503245237Analyzed
2v2 RM · 3h ago on Aug 30, 2026· 41m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1251
+10
🇨🇱 Jurchens · Chile
1079
+17
🇷🇺 Bohemians · Russia
1108
-13
🇷🇺 Romans · Russia
1108
-13
Player eAPM Actions Feudal Castle Imperial Opening
Gothic_Brother Bohemians
59 2,450 7:56 12:18 29:23 ⛏ Fast Castle
pabloyx Jurchens
50 2,081 8:49 14:27 ⛏ Fast Castle
BERNARDO Goths
34 1,441 8:52 13:13 26:41 ⛏ Fast Castle
xxhellsingxx Romans
26 1,074 8:39 13:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,560 10,790 10,745 1,400 47,495 48,129
12,890 9,935 8,955 2,985 34,765 35,392
7,295 12,031 3,945 1,150 24,421 24,714
4,325 11,980 5,375 1,075 22,755 23,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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