AoeStats
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QS Arena

503245237Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 41m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1251
+10
🇨🇱 Jurchens · Chile
1079
+17
vs
🇷🇺 Bohemians · Russia
1108
-13
🇷🇺 Romans · Russia
1108
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,450 7:56 12:18 29:23 ⛏ Fast Castle
50 2,081 8:49 14:27 — ⛏ Fast Castle
34 1,441 8:52 13:13 26:41 ⛏ Fast Castle
26 1,074 8:39 13:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,060 10,790 10,745 1,400 46,995 47,629
12,890 9,935 8,955 2,985 34,765 35,392
7,020 11,906 3,845 1,150 23,921 24,214
4,325 11,980 5,375 1,075 22,755 23,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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