AoeStats
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Four Lakes

503245226Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 67m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
683
+12
🇩🇪 Celts · Germany
653
+13
🇧🇪 Mongols · Belgium
585
+23
🇦🇷 Vietnamese · Argentina
676
-18
🇦🇷 Spanish · Argentina
665
-17
🇨🇳 Berbers · China
452
-8
Player eAPM Actions Feudal Castle Imperial Opening
28 1,910 10:26 22:31 39:51 ⚔ Fish Boom FC into Scouts
28 1,892 9:40 28:36 45:20 ⚔ Scout Rush
19 1,297 12:13 30:06 38:14 ⚔ Fish Boom into Archers
19 1,293 10:48 19:15 42:53 ⛏ Fast Castle
16 1,107 14:04 20:53 35:23 ⛏ Fish Boom
15 1,046 12:02 31:37 57:21 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,035 29,505 27,700 3,190 89,430 98,860
24,710 23,455 16,625 5,400 70,190 83,299
31,605 18,300 13,875 3,275 67,055 72,462
25,490 21,310 13,275 2,625 62,700 64,939
21,280 13,730 13,870 3,230 52,110 62,994
13,170 20,738 12,850 3,050 49,808 71,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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