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QS Arena

503244972Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 46m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
983
+16
🇫🇷 Franks · France
975
+16
🇦🇷 Teutons · Argentina
985
-16
🇦🇷 Britons · Argentina
985
-16
Player eAPM Actions Feudal Castle Imperial Opening
Copacabana Franks
25 1,168 8:10 16:22 37:15 ⚔ Drush
lancry57 Khmer
20 957 7:43 12:19 28:01 ⛏ Fast Castle
MaryBen7 Britons
20 944 8:36 20:12 42:30 ⚔ Drush into Archers
AlphaKaiser92 Teutons
17 800 8:46 20:56 38:09 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
27,595 22,030 11,400 1,940 62,965 72,796
22,735 16,090 11,175 2,830 52,830 63,396
16,885 8,015 8,930 1,450 35,280 38,571
10,125 7,405 4,715 1,805 24,050 25,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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