AoeStats
← fede1967

Arabia

503244966Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 48m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
862
+17
🇪🇸 Mapuche · Spain
883
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,491 11:27 16:23 48:04 ⛏ Fast Castle
25 1,204 11:09 23:16 44:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,575 11,189 6,795 1,500 33,059 39,663
14,990 11,343 3,675 840 30,848 31,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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