AoeStats
← Kalkin

Arabia

503244953Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 46m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tatars · Chile
1290
+16
🇨🇱 Berbers · Chile
1284
+17
🇩🇪 Persians · Germany
1297
-16
🇩🇪 Vietnamese · Germany
1297
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,071 9:17 19:49 37:54 ⚔ Archer Rush
45 2,089 9:04 22:21 40:43 ⚔ Scout Rush
42 1,947 9:02 26:56 41:19 ⚔ Scout Rush
36 1,674 10:19 23:44 41:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,735 15,783 13,135 1,705 49,358 52,581
24,925 14,527 7,765 1,710 48,927 55,639
17,880 11,310 4,735 1,500 35,425 43,006
10,035 12,044 9,655 2,150 33,884 36,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.