AoeStats
← Makis

QS Arena

503244909Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 50m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Muisca · Greece
911
+12
🇵🇹 Byzantines · Portugal
908
+13
🇩🇪 Slavs · Germany
844
+15
🇲🇽 Turks · Mexico
834
+16
🇮🇹 Huns · Italy
923
-18
🇨🇴 Mongols · Colombia
863
-15
🇨🇦 Portuguese · Canada
807
-13
🇨🇴 Goths · Colombia
738
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,518 8:24 12:05 25:11 ⛏ Fast Castle
26 1,321 10:15 15:18 32:38 ⛏ Fast Castle
25 1,238 8:22 16:55 33:01 ⛏ Fast Castle
24 1,194 8:12 14:35 41:33 ⛏ Fast Castle
21 1,060 8:16 17:19 27:44 ⛏ Fast Castle
20 994 9:30 16:23 21:28 ◆ FC into Fast Imp
12 626 13:57 18:37 28:51 ⛏ Fast Castle
12 591 9:08 19:55 34:57

Resources

Player Food Wood Gold Stone Spent Collected
36,450 16,210 19,060 4,150 75,870 83,662
18,170 17,990 15,465 1,600 53,225 74,344
17,065 9,865 11,740 5,900 44,570 48,171
20,840 9,965 7,515 2,150 40,470 41,205
15,095 9,200 7,480 1,840 33,615 40,250
11,810 14,170 5,975 740 32,695 41,342
13,420 10,830 4,400 2,295 30,945 42,544
11,005 9,275 4,445 1,675 26,400 29,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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