AoeStats
← [DCNC] Brunin

Coastal Forest

503244830Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 48m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
1315
+16
🇧🇷 Magyars · Brazil
1303
+16
🇨🇱 Sicilians · Chile
1309
-16
🇦🇷 Khitans · Argentina
1309
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,214 11:13 15:57 43:20 ⛏ Fast Castle
43 2,047 9:14 21:45 38:49 ⚔ Fish Boom into Archers
37 1,773 9:20 24:31 42:42
25 1,182 9:51 20:38 37:10 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,390 19,030 10,845 2,150 52,415 56,558
19,545 12,435 7,120 2,275 41,375 52,051
14,570 12,513 6,740 1,780 35,603 38,636
9,235 9,007 2,760 1,320 22,322 26,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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