AoeStats
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Team Islands

503244829Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 36m 53s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Turks · Morocco
1389
+10
🇫🇷 Portuguese · France
1376
+10
🇨🇦 Goths · Canada
1368
+10
🇲🇦 Italians · Morocco
1000
+100
🇦🇹 Burgundians · Austria
1265
-15
🇦🇷 Huns · Argentina
1260
-15
🇦🇹 Wei · Austria
1226
-13
🇦🇷 Georgians · Argentina
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,097 9:51 24:11 34:08 ◆ Fire Galleys FC
51 1,879 10:15 19:43 36:45 ⛏ Fish Boom into Fire Galleys into Galleys FC
51 1,891 11:49 16:12 30:58 ⛏ Fish Boom FC
47 1,739 10:25 20:00 32:22 ⛏ Fish Boom into Fire Galleys into Galleys FC
45 1,662 11:10 20:55 34:22 ⛏ Fish Boom into Galleys FC
39 1,446 11:36 20:21 ⛏ Fish Boom into Galleys FC
32 1,178 12:57 17:14 28:54 ⛏ Fish Boom FC
31 1,135 13:03 21:45 36:14 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,180 18,068 5,840 3,450 39,538 40,810
10,125 14,785 4,739 100 29,749 38,373
14,160 8,695 5,335 1,500 29,690 32,245
11,495 12,249 4,650 1,000 29,394 31,249
9,245 12,707 4,600 2,420 28,972 32,194
8,225 14,067 3,695 1,050 27,037 31,101
6,725 12,580 6,510 650 26,465 27,905
8,775 11,980 3,385 200 24,340 27,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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