AoeStats
← Evil_Tehrana

Yucatan

503244813Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 41m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1050
+14
🇩🇪 Armenians · Germany
1041
+15
🇩🇪 Huns · Germany
943
+19
🇬🇧 Dravidians · United Kingdom
1046
-18
🇬🇧 Mongols · United Kingdom
998
-15
🇬🇧 Teutons · United Kingdom
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,199 11:06 15:11 30:58 ⛏ Fast Castle
23 955 9:18 22:58 35:51
21 866 12:16 16:55 35:30 ⛏ Fast Castle
13 527 12:14 18:18 ⛏ Fast Castle
12 499 11:50 16:35 ⛏ Fast Castle
9 357 13:04 17:29 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,270 14,879 6,320 2,565 42,034 48,367
14,545 15,480 8,545 2,150 40,720 44,385
15,975 9,703 4,705 1,630 32,013 35,457
14,560 7,115 5,460 850 27,985 34,482
7,075 8,314 2,605 470 18,464 20,451
7,890 6,085 2,925 1,450 18,350 21,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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