AoeStats
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Nomad

503244781Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 74m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
604
+17
🇦🇷 Franks · Argentina
603
+17
🇦🇷 Franks · Argentina
671
-19
🇵🇱 Poles · Poland
597
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,447 14:27 30:55 45:05 ⚔ Drush into Fish Boom
32 2,397 17:26 24:36 45:50 ⚔ Fish Boom FC into Scouts
19 1,417 14:22 24:12 35:18
12 921 18:43 39:14 56:26 ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,035 23,823 17,800 2,800 70,458 78,050
23,975 22,886 8,785 4,565 60,211 60,848
25,640 9,248 17,675 3,700 56,263 65,997
21,685 10,504 10,070 4,665 46,924 48,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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