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Black Forest

503244741Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 79m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
726
+15
🇺🇸 Vietnamese · United States
713
+16
🇨🇱 Italians · Chile
670
+18
🇨🇱 Bohemians · Chile
670
+18
🇸🇮 Wei · Slovenia
825
-22
🇸🇮 Inca · Slovenia
753
-19
🇸🇮 Gurjaras · Slovenia
732
-18
🇸🇮 Britons · Slovenia
516
-8
Player eAPM Actions Feudal Castle Imperial Opening
MKO82 Teutons
31 2,511 14:41 21:46 37:26 ⛏ Fast Castle
CR7 Bohemians
19 1,502 11:47 21:27 37:50 ⛏ Fast Castle
michael_diaz_2 Italians
18 1,417 13:02 22:17 38:26 ⛏ Fast Castle
17 1,330 12:45 24:50 39:55 ⚔ Archer Rush
Mamba Wei
16 1,303 15:05 22:41 35:17 ⛏ Fast Castle
ThePlayer87 Gurjaras
11 857 11:49 20:30 36:51 ⛏ Fast Castle
Don Typhoon Vietnamese
11 896 10:48 19:42 33:19 ⛏ Fast Castle
GBrlog Inca
10 836 17:44 27:00 40:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,505 51,345 37,830 5,165 146,845 170,059
56,005 36,349 31,250 2,850 126,454 134,869
26,975 31,241 22,195 4,260 84,671 93,830
38,640 20,195 21,240 1,650 81,725 87,308
24,680 24,569 21,430 3,265 73,944 109,591
21,200 21,670 17,710 2,800 63,380 123,505
20,355 22,720 9,680 4,800 57,555 100,114
14,295 8,704 6,505 3,455 32,959 36,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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