AoeStats
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Yucatan

503244683Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 40m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
70 2,791 11:06 15:02 38:48 ⛏ Fast Castle
37 1,484 10:56 29:36 ⚔ Scout Rush
33 1,338 10:32 14:08 ⛏ Fast Castle
29 1,179 11:03 17:25 ⛏ Fast Castle
24 979 9:59 21:52 ⚔ Scout Rush
21 823 12:08 18:09 33:52
19 758 11:04 16:54 ⛏ Fast Castle
19 780 9:51 36:12 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,600 7,750 8,495 955 29,800 31,870
12,665 7,615 5,810 2,800 28,890 31,398
11,545 6,343 3,245 1,485 22,618 31,963
8,810 6,215 4,175 1,655 20,855 27,945
8,475 7,330 2,515 1,910 20,230 25,897
8,870 5,715 1,815 1,745 18,145 28,334
7,970 2,874 1,740 1,460 14,044 16,605
7,215 3,595 2,525 240 13,575 13,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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