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QS Arena

503244661Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 51m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Inca · Luxembourg
892
+7
🇪🇸 Portuguese · Spain
821
+10
🇱🇺 Spanish · Luxembourg
792
+11
🇿🇦 Sicilians · South Africa
787
+11
🇺🇸 Georgians · United States
725
-12
🇺🇸 Britons · United States
672
-9
🇷🇴 Persians · Romania
657
-9
🇺🇸 Spanish · United States
636
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,636 9:12 15:39 32:51 ⛏ Fast Castle
19 981 9:03 14:17 32:21 ⛏ Fast Castle
17 884 9:09 16:37 35:34 ⛏ Fast Castle
17 867 12:05 18:54 38:29 ⚔ FC into Archers
16 827 11:42 17:14 24:41 ◆ FC into Fast Imp
13 666 9:35 14:54 28:32 ⛏ Fast Castle
10 511 11:05 21:27 31:42 ⛏ Fast Castle
5 232 10:27 18:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,080 30,235 16,420 2,900 71,635 88,701
24,360 19,255 19,285 4,500 67,400 80,958
19,805 20,825 15,330 2,450 58,410 69,860
17,495 17,840 14,595 2,150 52,080 68,983
20,580 10,840 9,995 3,350 44,765 52,552
19,820 13,585 9,850 1,155 44,410 54,572
15,710 10,395 5,525 3,065 34,695 42,048
4,700 6,515 1,620 750 13,585 18,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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