AoeStats
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Yucatan

503244544Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1070
+16
🇦🇷 Goths · Argentina
1069
+16
vs
🇬🇧 Britons · United Kingdom
1077
-16
🇬🇧 Vikings · United Kingdom
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,486 9:24 15:39 36:51 ⛏ Fast Castle
32 1,272 11:06 20:34 — ⚔ Archer Rush
27 1,078 11:24 17:14 — ⛏ Fast Castle
22 877 11:10 20:12 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,655 11,403 7,125 1,630 35,813 37,538
17,870 6,945 4,715 2,800 32,330 33,117
13,355 10,789 6,280 1,705 32,129 35,325
10,010 7,386 2,675 445 20,516 22,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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