AoeStats
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Yucatan

503244528Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 72m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
904
+16
🇹🇷 Mongols · Türkiye
903
+16
🇹🇷 Huns · Türkiye
868
+18
🇳🇴 Hindustanis · Norway
956
-19
🇹🇼 Bohemians · Taiwan
898
-29
🇸🇪 Vietnamese · Sweden
864
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,935 11:24 15:19 38:10 ⛏ Fast Castle
27 1,925 13:56 20:56 34:20 ⛏ Fast Castle
22 1,571 10:57 16:30 37:28 ⛏ Fast Castle
21 1,518 12:55 19:53 32:16 ⛏ Fast Castle
21 1,514 10:01 20:07 40:08 ⛏ Fast Castle
16 1,146 13:22 19:22 40:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,540 48,575 33,050 5,210 130,375 134,088
42,995 38,310 18,575 10,315 110,195 120,660
36,050 15,460 39,095 1,400 92,005 121,836
13,425 30,397 24,525 5,305 73,652 101,326
22,460 23,571 15,135 4,360 65,526 99,819
22,125 14,325 11,420 3,110 50,980 57,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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