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Arabia

503244372Analyzed
3v3 RM · 21h ago on Aug 30, 2026· 48m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
988
+16
🇻🇳 Slavs · Vietnam
966
+17
🇻🇳 Armenians · Vietnam
930
+19
🇨🇿 Bulgarians · Czechia
1027
-19
🇨🇿 Romans · Czechia
1024
-19
🇨🇿 Teutons · Czechia
942
-15
Player eAPM Actions Feudal Castle Imperial Opening
Holder Armenians
25 1,179 10:33 23:47 ⚔ M@A Rush
John Kalztan Cumans
24 1,135 10:51 29:13 ⚔ Archer Rush
Pjenkava Romans
17 819 9:32 24:23
nnilor Teutons
16 789 10:31 21:37 ⚔ Archer Rush
Geglash Bulgarians
14 688 10:32 19:02 44:20 ⛏ Fast Castle
Kennyciu Slavs
12 572 12:22 17:23 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,730 7,050 14,865 3,800 50,445 56,657
10,570 13,330 4,970 1,850 30,720 37,036
11,980 8,270 4,520 2,930 27,700 30,406
14,460 9,980 2,680 400 27,520 31,731
8,405 8,650 3,190 1,500 21,745 23,080
9,075 6,802 1,230 445 17,552 18,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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