AoeStats
← John Kalztan

Arabia

503244372Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 48m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
988
+16
🇻🇳 Slavs · Vietnam
966
+17
🇻🇳 Armenians · Vietnam
930
+19
vs
🇨🇿 Bulgarians · Czechia
1027
-19
🇨🇿 Romans · Czechia
1024
-19
🇨🇿 Teutons · Czechia
942
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,179 10:33 23:47 — ⚔ M@A Rush
24 1,135 10:51 29:13 — ⚔ Archer Rush
17 819 9:32 24:23 —
16 789 10:31 21:37 — ⚔ Archer Rush
14 688 10:32 19:02 44:20 ⛏ Fast Castle
12 572 12:22 17:23 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,530 7,000 14,465 3,800 47,795 54,007
10,570 13,330 4,970 1,850 30,720 37,036
11,430 8,220 4,370 2,930 26,950 29,656
12,585 9,905 2,430 400 25,320 29,531
8,405 8,650 3,190 1,500 21,745 23,080
8,275 6,802 1,030 445 16,552 17,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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