AoeStats
← back

Nomad

503244269Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 70m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
923
+16
🇮🇳 Cumans · India
911
+39
🇫🇷 Vikings · France
835
+22
🇹🇷 Armenians · Türkiye
826
+20
🇨🇴 Huns · Colombia
1007
-22
🇦🇷 Chinese · Argentina
928
-19
🇧🇷 Burgundians · Brazil
880
-16
🇦🇷 Byzantines · Argentina
866
-16
Player eAPM Actions Feudal Castle Imperial Opening
Dykiris Vikings
39 2,746 19:24 28:04 41:52 ⚔ Fish Boom into Drush FC
20 1,445 16:13 22:51 43:05 ⚔ FC into Skirms
alex Saracens
20 1,436 15:57 25:07 42:34 ⚔ Archer Rush
Dostoyevski Armenians
19 1,354 19:44 29:13 47:47 ⚔ Fish Boom into M@A
elnano4cchi Byzantines
17 1,211 15:38 27:34 51:41 ⚔ Fish Boom into Scouts
HAMILTON AK Chinese
13 952 16:14 21:35 43:15 ⛏ Fish Boom FC
cnba2388 Cumans
12 880 16:36 20:43 38:24 ⛏ Fast Castle
leticiav1995 Burgundians
8 532 15:02 26:21 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,130 27,960 14,135 2,495 76,720 81,884
16,180 24,839 18,035 5,580 64,634 70,414
28,180 20,265 10,235 5,205 63,885 69,882
16,720 26,709 15,545 950 59,924 82,398
15,480 15,250 16,140 5,590 52,460 62,631
12,610 18,449 15,410 950 47,419 65,909
8,250 8,715 5,510 3,110 25,585 30,610
8,675 5,635 895 750 15,955 16,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.