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Arabia

503244175Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 141m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Maya · Sweden
692
+18
🇸🇪 Sicilians · Sweden
635
+21
🇺🇸 Huns · United States
737
-19
🇺🇸 Romans · United States
737
-19
Player eAPM Actions Feudal Castle Imperial Opening
NELL CAESAR Romans
24 3,433 12:08 16:33 37:49 ⛏ Fast Castle
Center <3 Maya
16 2,251 12:44 25:19 42:37 ⚔ Archers into Scouts into Skirms
16 2,255 11:14 15:35 50:50 ⛏ Fast Castle
MrKuk Sicilians
13 1,774 13:43 23:51 60:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,205 44,550 33,105 2,375 169,235 192,007
46,855 70,635 36,680 10,225 164,395 187,015
31,320 38,308 31,325 6,340 107,293 110,484
40,840 31,710 26,355 2,545 101,450 103,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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