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QS Arena

503244154Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 50m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1216
+8
🇧🇷 Aztecs · Brazil
1034
+15
🇲🇽 Spanish · Mexico
1013
+16
🇧🇷 Slavs · Brazil
645
+29
🇪🇸 Huns · Spain
1061
-20
🇺🇸 Hindustanis · United States
1021
-18
🇹🇷 Celts · Türkiye
1006
-17
🇹🇷 Poles · Türkiye
1002
-17
Player eAPM Actions Feudal Castle Imperial Opening
79 4,029 9:41 14:30 26:35 ⛏ Fast Castle
Dejavu Hindustanis
47 2,406 8:10 12:07 30:43 ⛏ Fast Castle
BeatNgu Slavs
32 1,625 9:43 20:45 34:52
kainann3 Aztecs
28 1,436 9:03 13:51 26:00 ⛏ Fast Castle
Anfaun Huns
24 1,235 8:20 12:59 32:43 ⛏ Fast Castle
sehremini Celts
21 1,078 10:12 16:23 30:01 ⛏ Fast Castle
Legolas123249 Berbers
18 894 8:36 12:45 39:13 ⛏ Fast Castle
laz_lordu Poles
12 625 8:26 13:36 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,465 21,685 14,385 3,075 73,610 77,871
26,445 13,864 20,760 945 62,014 69,842
24,615 22,030 12,945 1,735 61,325 68,325
21,470 15,310 14,950 1,600 53,330 75,910
17,860 17,408 11,925 2,390 49,583 68,236
19,035 18,540 10,100 1,470 49,145 63,694
18,130 13,520 8,445 1,930 42,025 47,770
15,325 11,685 7,110 1,920 36,040 43,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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