AoeStats
← danielninosampe

Black Forest

503244057Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 21m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Inca · Mexico
1262
+15
🇦🇷 Khmer · Argentina
1199
+17
🇪🇸 Bohemians · Spain
1238
-16
🇪🇸 Teutons · Spain
1223
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 822 10:42 16:00 ⛏ Fast Castle
29 623 11:34 15:30 ⛏ Fast Castle
21 460 14:11 20:29 ⛏ Fast Castle
15 318 11:36 19:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,015 2,677 1,010 140 8,842 9,102
4,300 3,102 630 100 8,132 8,116
3,700 2,860 400 320 7,280 8,461
3,750 1,660 475 1,300 7,185 7,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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