AoeStats
← Monito313

Yucatan

503244030Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 20m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1287
+16
🇦🇷 Mongols · Argentina
1285
+16
🇦🇷 Mongols · Argentina
1210
+19
🇦🇷 Jurchens · Argentina
1285
-17
🇦🇷 Japanese · Argentina
1281
-17
🇦🇷 Mongols · Argentina
1273
-17
Player eAPM Actions Feudal Castle Imperial Opening
Hiper Mongols
56 1,132 8:22 ⚔ Scout Rush
Gary Beil Japanese
38 764 11:45 16:35 ⛏ Fast Castle
Calavera Mongols
38 777 12:20 16:45 ⛏ Fast Castle
Monito313 Mongols
29 588 9:25 16:11 ⚔ Scout Rush
Lilita Carrió Jurchens
24 491 11:30 15:52 ⛏ Fast Castle
pelaaa Mongols
22 446 9:30 13:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,515 2,164 300 0 7,979 9,188
4,470 2,255 790 0 7,515 8,036
3,565 2,035 280 1,420 7,300 7,567
4,560 1,650 980 100 7,290 8,109
3,460 2,050 445 140 6,095 6,378
3,290 2,266 250 200 6,006 7,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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