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Four Lakes

503244010Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 43m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
905
+14
🇮🇱 Huns · Israel
886
+15
🇦🇷 Tupi · Argentina
902
-16
🇨🇴 Burgundians · Colombia
830
-13
Player eAPM Actions Feudal Castle Imperial Opening
DAIVASO Burgundians
24 1,051 9:40 22:45 ⛏ Fast Castle
uakgul3 Goths
19 833 12:07 22:36 36:17 ⚔ M@A into Fish Boom into Skirms into Archers
gilsh Huns
17 722 14:27 18:52 34:50 ⛏ Fish Boom FC
El Oscuro Tupi
16 694 10:48 17:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,450 14,445 16,340 1,600 57,835 66,300
15,185 8,610 6,640 1,900 32,335 35,967
11,220 6,823 3,640 2,295 23,978 27,805
6,400 6,720 1,455 1,975 16,550 19,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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