AoeStats
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Black Forest

503244000Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 61m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bulgarians · Czechia
591
+23
🇲🇽 Britons · Mexico
562
+14
🇩🇪 Japanese · Germany
537
+16
🇹🇷 Romans · Türkiye
605
-18
🇪🇸 Cumans · Spain
581
-17
🇪🇸 Turks · Spain
398
-9
Player eAPM Actions Feudal Castle Imperial Opening
18 1,127 20:12 31:25 45:53 ⛏ Fast Castle
16 980 20:46 51:11 ⛏ Fast Castle
15 945 12:39 20:01 36:09 ⛏ Fish Boom FC
14 841 15:32 24:45 32:10 ⛏ Fish Boom FC
12 734 13:47 28:29 42:25
10 584 14:59 38:12 60:13

Resources

Player Food Wood Gold Stone Spent Collected
27,050 25,406 16,425 2,725 71,606 84,510
20,755 22,062 15,845 4,005 62,667 84,376
22,070 18,388 14,575 3,455 58,488 72,256
15,415 17,110 7,680 4,100 44,305 85,218
17,140 14,512 6,485 2,255 40,392 57,054
11,715 7,670 4,525 1,780 25,690 28,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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