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503243867Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1161
+13
🇦🇹 Tupi · Austria
1124
+14
🇨🇫 Spanish · Central African Republic
1124
+14
🇧🇷 Magyars · Brazil
1105
+15
🇪🇸 Byzantines · Spain
1102
-15
🇪🇸 Goths · Spain
1082
-14
🇪🇸 Italians · Spain
1082
-14
🇪🇸 Burgundians · Spain
1082
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,836 10:34 15:12 33:30 ⚔ FC into Archers
30 1,459 11:09 20:14 35:45 ⛏ Fast Castle
30 1,452 10:30 21:10 31:28
28 1,366 9:27 24:33 ⚔ Scout Rush
26 1,282 11:13 15:54 43:15 ⛏ Fast Castle
24 1,185 11:48 24:52 37:58 ⛏ Fast Castle
21 1,035 11:07 17:47 38:15 ⚔ Archer Rush
19 913 10:39 16:44 47:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,615 20,600 13,915 4,155 67,285 80,346
20,695 13,720 5,810 1,485 41,710 47,993
18,480 12,237 9,400 900 41,017 45,179
14,780 9,545 7,385 2,635 34,345 44,100
11,750 10,065 7,460 2,320 31,595 34,583
14,605 7,000 7,805 2,150 31,560 37,285
9,550 6,050 1,350 3,765 20,715 33,772
5,855 6,515 3,250 1,555 17,175 21,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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