AoeStats
← Guru8722

Arabia

503243762Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 61m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1065
+15
🇫🇷 Franks · France
1056
+15
🇺🇸 Vietnamese · United States
1062
-16
🇺🇸 Wei · United States
1024
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,193 8:53 20:58 39:56 ⚔ Scout Rush
Guru8722 Vietnamese
44 2,682 10:13 29:25 ⚔ Archer Rush
33 2,000 8:44 22:18 43:19 ⚔ Scout Rush
20 1,242 9:17 21:58 48:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,625 14,910 24,945 3,850 76,330 86,556
20,410 33,436 12,585 2,950 69,381 73,709
25,340 23,698 13,625 3,550 66,213 68,473
10,455 10,468 4,815 4,200 29,938 31,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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