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QS Arena

503243700Analyzed
4v4 RM · 15h ago on Aug 30, 2026· 70m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
961
+12
🇬🇧 Britons · United Kingdom
863
+16
🇨🇴 Teutons · Colombia
845
+17
🇪🇸 Bohemians · Spain
830
+18
🇪🇸 Armenians · Spain
884
-16
🇸🇪 Magyars · Sweden
872
-41
🇸🇪 Ethiopians · Sweden
861
-28
🇸🇪 Persians · Sweden
837
-17
Player eAPM Actions Feudal Castle Imperial Opening
ÍtsÁppleTime Persians
49 3,454 7:17 14:02 28:43 ⛏ Fast Castle
Sebbez Magyars
25 1,771 10:44 20:44 33:07 ⛏ Fast Castle
25 1,752 8:26 12:38 29:29 ⛏ Fast Castle
Chinne23 Ethiopians
22 1,526 8:44 16:32 33:13 ⛏ Fast Castle
Pelanuski Bohemians
22 1,570 9:57 14:07 29:29 ⛏ Fast Castle
revientamuros Armenians
21 1,493 9:22 16:50 30:47 ⛏ Fast Castle
19 1,349 9:53 14:49 30:16 ⛏ Fast Castle
LiMe86 Britons
12 859 12:13 19:18 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,580 42,435 21,395 4,475 113,885 116,494
38,005 34,365 22,885 4,575 99,830 119,676
28,970 30,390 13,740 5,135 78,235 82,584
27,300 23,958 21,585 2,990 75,833 89,435
21,745 22,810 26,175 4,400 75,130 111,641
23,415 27,164 18,960 2,600 72,139 84,631
22,195 21,303 13,805 4,305 61,608 63,634
17,235 10,310 7,570 1,510 36,625 49,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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