AoeStats
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Arabia

503243683Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
925
+17
🇹🇷 Britons · Türkiye
925
+17
🇩🇴 Khitans · Dominican Republic
956
-17
🇩🇴 Persians · Dominican Republic
955
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 2,505 9:02 20:20 31:06 ⛏ Fast Castle
24 966 10:09 18:47 38:52 ⚔ FC into Archers
18 717 10:22 24:24
6 250 13:26

Resources

Player Food Wood Gold Stone Spent Collected
17,055 9,805 5,605 2,510 34,975 35,648
14,585 7,382 6,620 1,400 29,987 34,203
8,235 6,859 4,750 2,050 21,894 24,692
4,350 2,522 90 55 7,017 8,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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