AoeStats
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Black Forest

503243661Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 16m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1011
+13
🇹🇷 Franks · Türkiye
952
+16
🇹🇷 Armenians · Türkiye
947
+16
1001
-17
🇺🇸 Britons · United States
946
-43
🇮🇪 Huns · Ireland
911
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 307 10:39 ⛏ Fish Boom
18 293 10:46 ⚔ M@A Rush
15 247 12:53
13 217 9:05
12 190 9:45
10 158 12:40

Resources

Player Food Wood Gold Stone Spent Collected
2,750 1,700 50 330 4,830 5,108
2,770 1,220 245 0 4,235 4,316
1,700 1,995 525 0 4,220 4,805
2,750 1,398 0 0 4,148 4,704
2,650 1,198 50 165 4,063 4,918
2,400 1,536 50 0 3,986 5,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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