AoeStats
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Arabia

503243581Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 79m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
908
+14
🇺🇸 Persians · United States
906
+14
🇨🇦 Armenians · Canada
937
-17
🇺🇸 Huns · United States
796
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 3,400 10:31 18:01 47:56 ⛏ Fast Castle
39 3,128 10:55 19:04 38:38 ⛏ Fast Castle
17 1,359 11:41 18:43 41:50 ⛏ Fast Castle
15 1,222 10:31 14:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,835 24,745 15,770 2,365 84,715 92,986
31,260 31,482 15,180 2,010 79,932 88,249
35,255 13,728 11,265 5,350 65,598 72,291
6,735 16,515 15,180 0 38,430 39,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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